![]() ![]() Heading into one room, you learn it is the cabin of Ramirez, a female crew member who now wanders the corridor. Past the hallway, you enter an odd corridor with series of dividers cutting its length with keypad-locked doors leading to crew cabins. His journal describes much of the backstory of the fuel vessels, how the crew was affected by the zombie virus, and the fate of Matthews’ family. You can always replay this mission to read the story of Matthews, a crew member. If you wish to search the northern door, you can do so, but checking the entire office will take a lot of time. However, it is not a huge waste of time in this timed mission to “Open the southern door, labeled “Utility Closet.” Using the ID card from the galley, you gain entrance to the closet and find a fire axe, a unique weapon useful for the rest of the game. The quickest way is to head through the eastern door and continue with the mission. As a scientist, the best option is to “Inspect the mass on the ceiling” but as any other profession, just pass by the ooze.Īt the end of the hall are three doors. Also, hanging in the middle of the hallway is a thick hanging mass of ooze. In the hallway past the galley, you find a shriveled portion of a finger and collect it to study for your research on the zombie cure. Having what you need, you can “Leave through the north door.” In the remains, you find an ID card, used later to access an engineer’s closet. Next, “Search through the garbage.” Using a basin filled with sink water, you clear away flies and garbage from the pile at the end of the kitchen and find the remains of a human skeleton. For now, “Search behind the counter,” which will allow you to discover there is still water running from the sink. The area is filled with refuse and garbage, but you’ll need to search through the filth. The ship’s galley presents no danger but has several objects useful later in the mission. Again you are asked if you want to use NVGs. You are guided through the control room up a set of stairs and into the ship’s galley. For now, save your NVG’s battery life and use the flashlight. Now that the two zombies are dealt with, you head back to the control room and are presented with an option to use your flashlight or night vision goggles. From here, you can easily dispatch them, so your best choice is to “Shoot the zombies.” Select “Climb the ladder.” You head up to a metal catwalk, which is out of reach of the zombies, and they are unable to climb up. But it is best to deal with them now, or they will show up later in the mission at an extremely inopportune moment.Īs you maneuver through the narrow confines of the boiler room, you spot the cowboy and are presented choices to deal with him. Fighting them head on is not possible, so you want to “Hide from the pair and wait for an opportunity to head to the control room.” Your first inclination now is to wait for them to pass you, then sneak out through the entrance. Choose, “Go through the narrow passage.” Once inside, “Investigate the boiler room.” Two zombie workers enter: a rugged cowboy and taller soot-covered zombie. Take them using the option – “Take the manual and business card.”įrom this point, it is easier as a scientist or civilian to go to the nearby boiler room, as several simply paths will help you get by your first encounter with a pair of zombies. When you search the room, you will find a plastic-covered manual and a business card for Richard Laurent. ![]() Inside the room, you do not need to “Check the intercom.” Doing so now will not have any impact but is simply there to foreshadow a conversation you will have later, You do want to “Search the room thoroughly” to make the conversation with the lone survivor aboard go smoother (work on him later). We’ll use our NVGs sparingly in the early part of the mission, but for now, it’s best to wear them as it frees up your hands. It is best to use night vision goggles here. Inside the vessel, your first stop is the below-deck control room. Don’t worry about taking a flashlight as Carl will give you one in the next section as you travel by boat to the first vessel. ![]() The last item is interchangeable with any other weapon, as you are allowed to go over weight limit for the last picked item. The choices should be obvious but here is the list for success: This leads you to the supply room where you choose equipment and weapons for the mission. The mission is timed, so you must play aggressively and not waste time.Īt the start of the chapter, you are provided several screens describing the reason for the mission and some tips for how to equip yourself. The hardest mission so far in the game is finally here! Playing as a soldier makes this mission easier, but this walkthrough shows the steps for a scientist or other “civilian” player. Written by Jim Dattilo and originally posted on his blog. ![]()
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